#+SETUPFILE: ../../../template/level-2.org
#+TITLE: Implementation notes
#+DATE: <2019-10-31 Fri 03:19>
#+AUTHOR: vaeringjar
#+EMAIL: vaeringjar@land
#+DESCRIPTION: Thoughts about implementing some rules.
#+KEYWORDS: criticism implementation ttrpg


* Update notes

This originally started as an ongoing notes and commentary before it
became a blog post.


* General Notes

- Added some "Norse Mythology" rows to the data, not for the purpose
  of playing it, but as a control case for comparison while filling in
  data.
- Simple weapons assume anyone can use it, so treat all others as a
  required skill set.
- Assume non-cumulative row, with the exception of ArchetypeLevels,
  which currently sums each in its ArchetypeFeatures column.


** Cyberpunk Tropes

Some of these exist beyond cyberpunk universes.

- The Connexion :: Usually an interface between biology and machines.
- The Event :: SF (iirc) actually calls it the event. SR has a series,
               but calls the first one the Awakening. Dark Angel
               (cyberpunk, albeit not an rpg universe) has the Pulse.
- The Penalty :: The penalty for doing or having too much foo. In
                 Alternity they call it Cykosis. In SR they call it
                 Essense Loss. In Star Wars they call it Dark Side
                 Points.


* Jargon

This attempts to not reuse words that have strong meaning OOU to
confusingly apply to something IU.

- Class :: Becomes Archetypes.
- Race :: Becomes Beings. Note, PF2 tries to use the word "Ancestry".


* D&D5e

- Wizards and Clerics have the same MagicLevels. That seems too
  complicated. Combine them for simplicity.
- Ki points mostly do the same as spell slots, so Ki acts as another
  kind of magic.
- Spell Components :: Use the word ingredients or input instead. This
     could also fall into jaron or critique.


* SR 4

- Edge has similarities to some D&D 5 or 3.5 luck rules.
- Drain can turn into a side effect when rolling a 1. Take damage for
  the level of the spell cast.
- Called Shot, "calling a shot" or "call a shot" works with non full
  auto attacks, should target weak spots, and have
  plausibility. Increase the DC by 10 for every extra dice rolled, not
  modifiers. For example, an attack DC 15 with damage 1d6+1 with a
  called shot would become DC 25 and 2d6+1. Requires spending 1
  movement and 1 available reaction for the turn, thus no reactions
  and a -1 to movement for many players.
- Full auto or FA refers a sustained attack against a target with a
  weapon.
- Combat Delivery - Order more ammo in combat. Use you comlink to
  order for 1d4 Rounds until arrival. Price TBD.


** Essence

- In SR4 this has something to do with spell power and magical effects
  on cybernetics and resulting insanity.
- Treat it as a modifier to the number of spell slots. SR starts at 6,
  but this will start at 0.
- When Essence has dropped below -6, the player must roll a DC (20 +
  Essence) after each long rest. Failures suffer EssenceLoss which
  works similarly to Exhaustion.
